So the last time I did an installment of my Character Design series, it was what was meant to be the first of two parts on our Atlantis storyline from Young Justice #14/15. And… I’m just getting to it now. Wait, when did I start inking Young Justice interiors in addition to penciling them and penciling and inking the covers? Oh, that’s right, issue #14. It’s like that made me busy or something. So, at long last, here we go!
For anyone who would like to read more about these characters both as they appeared in Young Justice and their counterparts in DC Comics comic book continuity, I’ve provided links to the relevant pages on the always useful Young Justice Wiki!
First off, Aqualad’s parents. His mother Sha’Lain’a was described as age 34, blonde with GOLDEN skin (not Caucasian), prominent gills – more-so than Aqualad – and webbed fingers and toes. And we know from Aqualad’s description that she was VERY beautiful (granted, through a son’s eyes, but still…). I originally drew her with shorter hair to better show of the gills, but Greg wanted longer hair so that changed in the actual comic. And then as it turned out you never get the best look at her in the comic anyway. She appears on one page with several panels on it and there are always many speaking characters in each panel, so there was never an opportunity for a good close up. Oh, well.
Aqualad’s father, Calvin “Cal” Durham, was described in the script as age 40, African-American, gills, webbed fingers and toes. Shaved head. Atlantean garb. That was pretty straightforward, and I tried to design an outfit for him in keeping with what we’d seen of Atlantean fashion on the show.
ShaLaina | Calvin Durham |
Next up were Aqualad’s friends, many of which had already been designed for the show (like
Lori Lemaris,
Topo,
La’gaan,
Garth and
Tula), but some had not. Some of them were anthropomorphized mer-people, which were the most interesting design-wise.
I’d seen versions of Aqualad’s whale-buddy Blubber that were closer to human with a whale head, but I wanted something closer to whale. But my first attempt didn’t go far enough and I did a second version that was even less human. In addition losing the legs and the teeth, I added more detail to version 2 to make it seem less”cartoony.” I was determined to keep clothes on him as it’s a pet peeve of mine with intelligent aliens or other non-human creatures in comics that humans seem to be the only ones who feel the need to wear clothes.
Blubber – Version 1 | Blubber – Version 2 |
Nanue Shark was a younger version of the
King Shark character. This was another one that required two passes. The biggest challenge was that Greg was very concerned about the character appearing too cartoony, but it’s hard to get a look that is anything other than cartoony when it’s a shark head on a guy’s body. It doesn’t help that my character designs tend to be cartoonier than my finished page art, as I’m trying to design in broad, simple strokes that can be fleshed out with texture in a finished drawing. The revisions here are largely limited to losing the chin, making the teeth more irregular and like those of a real shark, and making the eyes a little smaller.
Nanue Shark – Version 1 | Nanue Shark – Version 2 |
Then we had the humans of the group, who turn out to be part of a group of “purists” who are being manipulated by Ocean Master (do I need to post spoilier-warnings for a comic that came out a year ago in my blog entry about designs for that comic?). Here we see
Ronal,
Wyynde, and
M’Chiste, all of whom are very loosely based on existing comic book characters. Loosely in the sense that it’s not much more than the name and perhaps a slight visual nod in the design.
And rounding out the group we have
Chian and
Danuuth.
Chian | Danuuth |
The last character to be designed had to do with a land-based sub-plot involving T.O. Morrow and his robotic creations, specifically
Jim Lockhart aka Red Torpedo. We’d seen an image of Jim Lockhart in his prime, but here was supposed to be an elderly man of 91. The trick was that while his human disguise was supposed to look older, his robot form underneath was unchanged so I couldn’t have him stooped over or do anything else to suggest a frail, elderly frame. I was stuck with a barrel-chested robust frame.
Jim Lockhart
Whew! That’s it! Finally we have completed our look at my original character designs for issues #14 & #15 of
Young Justice. I promise we’ll get to the next story arc much, much sooner.
You can find my previous Character Design installments here.